Search
Close this search box.
Search
Close this search box.
Search
Close this search box.

The horrible truth about software development estimation, and what to do about it

Facebook
Twitter
LinkedIn
Pinterest
WhatsApp

In recent years I’ve been working with many software development teams and almost all of them struggle with estimating the work. The energy spent on this and the frustration it causes should come to a halt. And so, in this short article, I combine knowledge gained by many people with my experience and explain how to address this.

A significant amount of time is spent on estimating the work required to build software. I’ve seen teams spending around two days every two weeks trying to understand how much the work will cost, with organizations spending valuable time of managers and experts haggling, pushing and fighting over estimations.

Does it work? Do they get the estimations right? No, they don’t. Why? Simply put, building software is complex. We think we know what’s ahead of us, but we just don’t. This is very difficult to grasp and accept. Requirements evolve. Design evolves. We gain understanding through the work. Things change all the time.

And so, as your expertise increases you come to the conclusion that, while it is usually possible to know the magnitude of order (hours/days/weeks), accurate estimation of the work in hours, days, weeks or months is almost impossible.

This is a great breakthrough, as once you understand this reality, that accurate estimation of software development is not possible, you can start moving forward.

What can be done? How can we have a prediction of when things will get done?

Reduce possibility of development going out of control

The key to the solution is to reduce the possibility of the development process getting out of control. Instead of trying to figure out how much effort it will take to develop features, we take two main measures to increase the predictability of our development process.

The first measure is keeping the batch size, the amount of requirements we develop, small enough. This is because the complexity of development increases at an exponential rate with the growth of the number of requirements.

The main question, therefore, when estimating work is not how much effort it is but rather is it in the right size. If it is too big we need to break it down to smaller pieces.

The right size may change from team to team according to several factors, but from my experience a software development team working with modern tools usually aims towards a few days per development item, something that can be demonstrated to a product manager.

Below see a cycle time control chart of a development team, produced from Jira Software. Each dot is one or more development items that ended on the time indicated by the X axis. The Y axis shows how long it took to develop that item. This team’s average cycle time is around 4 days, but from time to time There are items escaping that average – the team discusses these items in order to improve.

As written above, the first thing to do to handle the problem of estimating work items is to try and bring them down to a size the team is comfortable with. Whether it is 2, 3, or 4 days doesn’t matter – what matters is that it is more or less the team’s usual size, which gives plenty of space for changes during the actual development.

Increase development predictability

The second approach to adopt to increase development predictability is combining forces, working together as a team.

To handle the complexity of software development we use a whole team approach. The team plans its work and does it together. The approach of the team leader making the plan and then each team member getting an assignment that they work on alone doesn’t work.

Practically, what does “Teamwork” mean? It means planning together: the team looks at the scope of items, determines together whether they are small enough (see above), and decides on their forecast for the development period. The team then starts handling the various items. They take items according to priority and work on them together. Working on items together sometimes means working on two parallel streams of the same job, sometimes it means sitting together at one development machine (pairing). It means that according to need and priority people switch tasks to help their teammates, and in general, the team does whatever it takes to get the work done.

Here is an example of a team who moved from investing a lot of time (2 days per person per 2 weeks) on estimating to working together and avoiding exact estimation. The gray columns are how much was planned for a development period and the green columns are how much was actually done (the changes in throughput are due to personnel changes)

To summarize, instead of being heartbroken over spending endless time on estimation and not hitting the estimates, strive to break your work into smaller, lower complexity items and focus on teamwork. Software development work is thinking. And nothing beats thinking together.

(Photos by ThisisEngineering RAEng on Unsplash)

Subscribe for Email Updates:

Categories:

Tags:

Scrum and XP
Rapid RTC
RTE
Continuous Delivery
Elastic Leadership
agileisrael
Reading List
Lean and Agile Principles and Practices
Managing Projects
Video
Kanban
RTE Role
Business Agility
System Archetypes
Tools
Team Flow
LPM
Professional Scrum with Kanban
AI
Slides
Agility
The Agile Coach
Legacy Code
Enterprise DevOps
Agile Basics
Lean Budgeting
Manage Budget Creation
System Integration Environments
Agile Mindset
Accelerate Value Delivery At Scale
Certification
Limiting Work in Progress
Introduction to ATDD
SPC
What Is Kanban
Agile for Embedded Systems
AI Artificial Intelligence
Lean-Agile Software Development
QA
Planning
Kanban Game
Scrum With Kanban
Continuous Deployment
ATDD
Value Streams
Agile Project Management
Webinar
EOS®
Continuous Improvement
Nexus
Lean Startup
Risk-aware Product Development
POPM
ScrumMaster Tales
Managing Risk on Agile Projects
Scrum Guide
Quality Assurance
Scrum Master
Nexus and Kanban
Legacy Enterprise
Iterative Incremental Development
Perfection Game
Portfolio for Jira
Agile Development
PI Objectives
Kanban 101
Agile Release Management
ROI
Pomodoro Technique
chatgpt
Lean Agile Leadership
Entrepreneurial Operating System®
Risk Management on Agile Projects
Agile Risk Management
Implementation of Lean and Agile
Artificial Intelligence
Scrum Primer
Agile
Scrum Values
Lean Risk Management
Release Train Engineer
Keith Sawyer
Jira admin
Kaizen
ALM Tools
Nexus and SAFe
User stories
Atlassian
Frameworks
Lean Agile Basics
Continuous Planning
IT Operations
WIP
Development Value Streams
Agile Program
LAB
Scaled Agile Framework
Professional Scrum Product Owner
Operational Value Stream
Presentation
Amdocs
Lean and Agile Techniques
Daily Scrum
Sprint Planning
Jira Plans
Program Increment
Kanban Kickstart Example
Professional Scrum Master
Agile Exercises
Applying Agile Methodology
Agile Delivery
SAFe
Implementing SAFe
speed @ scale
Scrum.org
speed at scale
Product Ownership
Built-In Quality
Spotify
Agile and DevOps Journey
Agile in the Enterprise
Change Management
Agile Games
GanttBan
AgileSparks
Agile Community
Software Development Estimation
Risk Management in Kanban
Coaching Agile Teams
Lean Agile
Agile Release Planning
Covid19
Acceptance Test-Driven Development
Nexus Integration Team
SAFe DevOps
Agile Techniques
Lean-Agile Budgeting
Agile Outsourcing
ART Success
Agile Israel Events
Agile India
A Kanban System for Software Engineering
Large Scale Scrum
The Kanban Method
Principles of Lean-Agile Leadership
An Appreciative Retrospective
Agile Product Development
Lean Agile Management
Nexus vs SAFe
Engineering Practices
Tips
Story Slicing
DevOps
Kaizen Workshop
RSA
Effective Agile Retrospectives
Hybrid Work
Agile Product Ownership
Introduction to Test Driven Development
Achieve Business Agility
NIT
Software Development
Self-organization
Games and Exercises
Jira Cloud
Atlaassian
Continuous Integration
Process Improvement
lean agile change management
Product Management
ATDD vs. BDD
System Team
Jira
Lean Software Development
LeSS
Scrum
Systems Thinking
Code
ARTs
SAFe Release Planning
Kanban Basics
predictability
Sprint Retrospectives
Agile Project
Scrum Master Role
Agile Contracts Best Practices
Sprint Iteration
Advanced Roadmaps
PI Planning
Agile Assembly Architecture
Certified SAFe
Agile Games and Exercises
TDD
SA
Agile Testing Practices
Agile Israel
Releases Using Lean
Agile Marketing
Test Driven Development
Lean Agile Organization
AgileSparks
Logo
Enable registration in settings - general

Contact Us

Request for additional information and prices

AgileSparks Newsletter

Subscribe to our newsletter, and stay updated on the latest Agile news and events

This website uses Cookies to provide a better experience
Shopping cart