Search
Close this search box.
Search
Close this search box.
Search
Close this search box.

The horrible truth about software development estimation, and what to do about it

Facebook
Twitter
LinkedIn
Pinterest
WhatsApp

In recent years I’ve been working with many software development teams and almost all of them struggle with estimating the work. The energy spent on this and the frustration it causes should come to a halt. And so, in this short article, I combine knowledge gained by many people with my experience and explain how to address this.

A significant amount of time is spent on estimating the work required to build software. I’ve seen teams spending around two days every two weeks trying to understand how much the work will cost, with organizations spending valuable time of managers and experts haggling, pushing and fighting over estimations.

Does it work? Do they get the estimations right? No, they don’t. Why? Simply put, building software is complex. We think we know what’s ahead of us, but we just don’t. This is very difficult to grasp and accept. Requirements evolve. Design evolves. We gain understanding through the work. Things change all the time.

And so, as your expertise increases you come to the conclusion that, while it is usually possible to know the magnitude of order (hours/days/weeks), accurate estimation of the work in hours, days, weeks or months is almost impossible.

This is a great breakthrough, as once you understand this reality, that accurate estimation of software development is not possible, you can start moving forward.

What can be done? How can we have a prediction of when things will get done?

Reduce possibility of development going out of control

The key to the solution is to reduce the possibility of the development process getting out of control. Instead of trying to figure out how much effort it will take to develop features, we take two main measures to increase the predictability of our development process.

The first measure is keeping the batch size, the amount of requirements we develop, small enough. This is because the complexity of development increases at an exponential rate with the growth of the number of requirements.

The main question, therefore, when estimating work is not how much effort it is but rather is it in the right size. If it is too big we need to break it down to smaller pieces.

The right size may change from team to team according to several factors, but from my experience a software development team working with modern tools usually aims towards a few days per development item, something that can be demonstrated to a product manager.

Below see a cycle time control chart of a development team, produced from Jira Software. Each dot is one or more development items that ended on the time indicated by the X axis. The Y axis shows how long it took to develop that item. This team’s average cycle time is around 4 days, but from time to time There are items escaping that average – the team discusses these items in order to improve.

As written above, the first thing to do to handle the problem of estimating work items is to try and bring them down to a size the team is comfortable with. Whether it is 2, 3, or 4 days doesn’t matter – what matters is that it is more or less the team’s usual size, which gives plenty of space for changes during the actual development.

Increase development predictability

The second approach to adopt to increase development predictability is combining forces, working together as a team.

To handle the complexity of software development we use a whole team approach. The team plans its work and does it together. The approach of the team leader making the plan and then each team member getting an assignment that they work on alone doesn’t work.

Practically, what does “Teamwork” mean? It means planning together: the team looks at the scope of items, determines together whether they are small enough (see above), and decides on their forecast for the development period. The team then starts handling the various items. They take items according to priority and work on them together. Working on items together sometimes means working on two parallel streams of the same job, sometimes it means sitting together at one development machine (pairing). It means that according to need and priority people switch tasks to help their teammates, and in general, the team does whatever it takes to get the work done.

Here is an example of a team who moved from investing a lot of time (2 days per person per 2 weeks) on estimating to working together and avoiding exact estimation. The gray columns are how much was planned for a development period and the green columns are how much was actually done (the changes in throughput are due to personnel changes)

To summarize, instead of being heartbroken over spending endless time on estimation and not hitting the estimates, strive to break your work into smaller, lower complexity items and focus on teamwork. Software development work is thinking. And nothing beats thinking together.

(Photos by ThisisEngineering RAEng on Unsplash)

Subscribe for Email Updates:

Categories:

Tags:

RTE Role
Agile Games and Exercises
Acceptance Test-Driven Development
Scrum Primer
Kanban Game
BDD
Scrum.org
RTE
Nexus Integration Team
Lean-Agile Budgeting
Games and Exercises
Agile for Embedded Systems
A Kanban System for Software Engineering
Team Flow
ATDD vs. BDD
Risk Management on Agile Projects
Agile Community
Agile Project Management
Jira Cloud
Kanban Basics
Lean Software Development
Introduction to ATDD
Scrum Values
LAB
Presentation
Kaizen Workshop
Amdocs
Agile Program
Product Management
Continuous Delivery
Daily Scrum
System Team
ALM Tools
Business Agility
AgileSparks
PI Planning
Perfection Game
Scrum and XP
Scaled Agile Framework
Agile Mindset
System Integration Environments
Agile in the Enterprise
Agile India
Limiting Work in Progress
Certified SAFe
AI
Jira Plans
Risk-aware Product Development
Atlaassian
Scrum Master
Spotify
Elastic Leadership
Built-In Quality
Agility
Agile Israel
Agile Release Management
Scrum Master Role
WIP
SPC
Pomodoro Technique
Reading List
System Archetypes
ScrumMaster Tales
Test Driven Development
Planning
Slides
Artificial Intelligence
NIT
What Is Kanban
ART Success
Managing Projects
Change Management
Achieve Business Agility
Operational Value Stream
speed at scale
Lean Budgeting
Self-organization
Frameworks
Continuous Integration
Development Value Streams
Large Scale Scrum
AI Artificial Intelligence
Agile Exercises
Lean and Agile Principles and Practices
Lean and Agile Techniques
Quality Assurance
Sprint Iteration
EOS®
Rapid RTC
Kanban 101
PI Objectives
Applying Agile Methodology
Value Streams
Legacy Code
Agile Delivery
Release Train Engineer
Process Improvement
Nexus and Kanban
agileisrael
Entrepreneurial Operating System®
Video
Agile Product Development
Agile Release Planning
Professional Scrum Master
Scrum
Systems Thinking
Scrum With Kanban
Principles of Lean-Agile Leadership
Hybrid Work
Nexus
Lean Agile Basics
Professional Scrum with Kanban
Lean Risk Management
Jira admin
Agile
QA
ATDD
Covid19
Sprint Retrospectives
lean agile change management
TDD
Jira
chatgpt
SAFe DevOps
Kanban
GanttBan
Lean Agile Organization
Product Ownership
Lean Agile
Continuous Planning
SAFe
Nexus and SAFe
Software Development Estimation
Keith Sawyer
Software Development
Continuous Improvement
Managing Risk on Agile Projects
POPM
The Agile Coach
Agile Product Ownership
Advanced Roadmaps
Webinar
Lean Agile Leadership
Agile and DevOps Journey
SAFe Release Planning
Legacy Enterprise
Portfolio for Jira
Risk Management in Kanban
Tips
Code
RSA
Agile Contracts Best Practices
Agile Marketing
ARTs
Atlassian
Coaching Agile Teams
Agile Project
Engineering Practices
Accelerate Value Delivery At Scale
SA
Professional Scrum Product Owner
Lean Startup
Enterprise DevOps
Implementation of Lean and Agile
LeSS
Agile Risk Management
Introduction to Test Driven Development
Iterative Incremental Development
Effective Agile Retrospectives
LPM
Releases Using Lean
speed @ scale
Agile Assembly Architecture
Agile Techniques
The Kanban Method
Agile Outsourcing
Tools
Story Slicing
predictability
Agile Testing Practices
Kanban Kickstart Example
Manage Budget Creation
Agile Games
Lean Agile Management
Scrum Guide
Certification
Implementing SAFe
Program Increment
User stories
DevOps
Nexus vs SAFe
Sprint Planning
IT Operations
Lean-Agile Software Development
Agile Development
Agile Basics
Kaizen
Agile Israel Events
Continuous Deployment
ROI
AgileSparks
Logo
Enable registration in settings - general

Contact Us

Request for additional information and prices

AgileSparks Newsletter

Subscribe to our newsletter, and stay updated on the latest Agile news and events

This website uses Cookies to provide a better experience
Shopping cart